/* Copyright 2008 Bas van den Berg
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#include "MudMobileRegenTask.h"
#include "MudMobile.h"
#include "config.h"

using namespace Chronos;

MudMobileRegenTask::MudMobileRegenTask(MudMobile& mobile)
    : MudObjectTask<MudMobile>(mobile)
{}


// regen 10% of health every 5 secs when not in combat
unsigned int MudMobileRegenTask::run2() {
    if (!object->isInCombat()) {
        object->heal(object->getMaxHealth() / 10);
    }
    return seconds(5);
}

